Changes are abound
What an exciting day with all the new information about what’s coming up in patch 3.1.
With respect to shadow priesting, I could list all the changes in 3.1 and what I think about it, but Merlot over at the Misery has done a spot on job on it :). So head there instead.
One of the more controversial change is the removal of extra damage component in our dots in lieu for change for crits in each dots tick. The fellows in shadowpriest.com are currently discussing and theorycrafting this change. Unfortunately, so far the verdict is that it’s at best a “side-grade”, assuming that shadow power will eventually affect the bonus damage from crits (which does not reflect in the tooltip). But everything is not set to stone, and I am optimistic that we will see something good from it.
So how about those new glyphs, heh? Or the lack of it ><. The ones that are relevant to shadow priests are as follows (courtesy to MMO):
- Glyph of Mind Control — Increases the duration of your Mind Control spell by 30 sec. (Old: 12 sec.)
- Glyph of Dispersion — Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
- Glyph of Mind Sear *new* — Increases the radius of effect on Mind Sear by 5 yards.
Is it just me, or the Glyph of Dispersion does what “new” dispersion is supposed to do? I wish that Glyph of Mind Sear is a minor glyph, because I kinda like it, but I don’t like it enough to swap any of my currently equipped glyphs. If it is a major glyph, it’s interesting to see that we have this choice, similar to that what mages have, to be better in AoE or in single target dps.
I know that the screenies of T8 have been floating for a while, but I still don’t like how priest set looks, it reminds me of rogues with the face mask and all. I want to keep my halo :). And how about the new waist and boots that we can get from tailoring (BoE), and the possible legendary mace!? It’s time to start saving up for ebonweaves and spellweaves again.
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